eSports Betting Rules
General rules
1. The settlement of bets will be based on the official results indicated by the governing organization of the competition, as determined on the date of the end of the event. Subsequent administrative decisions will not annul the settlement.
2. If a game is postponed, it will be treated as canceled as long as it is not played within 24 hours of the initially scheduled time.
3. If any match's results are incorrect, all bets will be void; however, bets stand regardless of whether it is played at home or away.
4. In the event of a name change because a team withdraws from one organization, joins another organization or changes its name, all bets will stand.
5. If a match takes place before the scheduled time, all bets placed after the start of the match will be void. Bets placed before the actual start time will be considered as valid.
6. If a match is abandoned before it is completed, all bets will be void unless they have already been determined.
7. Match/map Markets - If a match or map has to be replayed due to a tie, the second match or map will be considered as a separate entity. In case the match/map is abandoned before completion, all bets will be void except for the selections where the result has already been determined.
8. Match markets - Bets will be void if the number of maps is changed or they differ from those that were offered for betting purposes. If an event is not completed, bets will be void except for those where the result is already known.
9. Easy wins (walkovers) announced before the start of the match will be considered as canceled and all bets will be void.
10. If a team wins a one-map advantage according to the specific rules and format of the competition, the team will be considered as the winner of the map for bet settlement purposes.
11. In the event that a match starts, but its live broadcast is postponed for more than 6 hours due to technical problems or other issues affecting the match, bets placed on live markets will be void, except for markets that have already been determined. Pre-match bets will still be valid, unless postponed for more than 24 hours. Once it resumes, it will be considered a new match.
Specific rules for each eSport
CSGO/CS2
- If the maps go to extra time, this will count towards the bet settlement, unless the specific market contains the tie option. In such cases, it will be settled according to the result obtained during the regulatory time.
- Round/Map Bets - If, for any reason, the designated number of rounds or maps is changed, or the same differs from the one offered, all bets will be settled as invalid.
- Round Bets - If a round has to be replayed due to a disconnection or some issue unrelated to the players, all pre-game bets on that round will be valid and will be settled according to the official results. All live bets for the specific round will be void unless the result has already been determined and the round is treated as a separate round.
- Player Bets - If, for some reason, one of the offered players does not complete the match/map, all bets will be settled as void, unless the outcome has already been determined.
- Elimination markets - Any bets on eliminations will be settled based on the official results/leaderboards, the game's Application Programming Interface (API) or streams.
- Any tournament specials, including player and team specials, will be settled according to the final tournament result published by the regulatory body. For any map special, all maps, including any map rotation, will count towards the settlement, regardless of whether they were played or not.
- HLTV Specials - All HLTV specials will be settled according to the official results published in hltv.org.
- In case a “Match Medic” is used (to reverse a specific map/round or encounter), all markets will be resolved according to the results after the “Match Medic” was used. If a “Match Medic” (or a similar resource) is used to reverse events within the match, such as rounds won or eliminations from the round, these will not be taken into account for the final settlement.
- Pistol round betting - For bet settlement purposes, any pistol round market offered applies to the first round of the first or second half only.
League of Legends
- First blood markets: Only the eliminations of the opposing team/player will count.
- Tower/structure markets - All bets on any destroyed structure, no matter if it was destroyed by a Hero/Champion or a minion, will count towards the settlement, even if they were regenerated structures.
- Surrender - In the event that a team capitulates, all bets will be settled according to the results declared by the governing body of that specific competition, the game or streaming API.
- All time-based bets are settled according to the in-game clock. In case any target on the map is not destroyed/eliminated, bets on those markets will be settled as “No action”.
- If “Chronobreak” is used to rewind the map to a previous time, all bets will be settled following the events after the point when “Chronobreak” was used to fix the related problem. If “Chronobreak” is used to ignore in-game events, such as destroyed towers or eliminated dragons, they will not count for settlement purposes.
- Player Specials - The player must play for the bets to stand. Any player who does not participate in the tournament will be considered “No action”.
- Champion Specials - All available champions will count for settlement purposes, regardless of whether they are chosen or not.
- Team Specials - Any bets on team specials will be settled according to the official game scores published by the governing body at the end of the tournament.
- Tournament Specials - Any bets on tournament specials will be settled according to the official match/tournament scores published by the governing body at the end of the tournament.
- Most Valuable Player (MVP) of the Tournament - Will be resolved as per the official announcement of the tournament organizers/hosts.
Dota 2
- First blood markets: Only the eliminations of the opposing team/player will count.
- Surrender - In the event that a team capitulates, all bets will be settled according to the results declared by the governing body of that specific competition, the game or streaming API.
- Player Specials - The player must play for the bets to stand. Any player who does not participate in the tournament will be considered “No action”.
- Tournament Specials - Any bets on tournament specials will be settled according to the official match/tournament scores published by the governing body at the end of the tournament.
- Team Specials - Any bets on team specials will be settled according to the official game scores published by the governing body at the end of the tournament.
Call of Duty
- Round/Map Bets - If the designated number of rounds or maps changes or the map differs from the one offered, all bets will be settled as void.
- Round Bets - If a round must be replayed due to a disconnection or some problem unrelated to the players, the pre-game and next round of game bets will be kept on the new round, according to the final result. The game betting markets in the current round will be voided and the round that needs to be played again will be treated as a separate entity.
- Elimination Markets - Will be resolved based on the official results/leaderboards, the game's Application Programming Interface (API) or streams.
- Hardpoint - Bets on any point difference will be based on the final score of the round at the end of the specific map.
- Search and Destroy - Bets on the point difference markets will be based on the final score of the round at the end of the specific map.
PUBG
- Round Winner - The settlement of the bet is based on the team that holds the first place at the end of the specific round, regardless of the score by eliminations.
- The elimination markets will be settled according to the official result.
- Points markets will be settled according to the official result and in accordance with the rules of the tournament.
- Top 3 at the end of the round: bets will be settled according to the final position of a team, regardless of the score by eliminations.
Kings of Glory
- The settlement includes the Dark Tyrant.
StarCraft 2
- Map bets: In the event that the event ends without a winner (tie), bets on the Winner of the map will be settled as “No action”.
WoW
- First guild to kill X Boss: The settlement will be based on the result awarded by the governing organization.
Rainbow Six
- Unless the “Tie” option is set, all settlements include overtime. If there is a “Tie” option, all bets will be settled according to the regulation time.
Rocket League
- The settlement of bets will be based on the results, including overtime. An exception to this will be made if the participant of the tie is quoted for a specific market. In such cases, the settlement will be based solely on the regulatory time.
Betting rules in NFL simulations
1. All results are determined by a completely random computer simulation.
2. All matches will be played with the following setup: Simulation mode, 15-minute quarters and 20-second accelerated clock.
3. The default weather setting is partly cloudy; however, some events may have different weather conditions. If the weather is anything but partly cloudy, it will be indicated in the event details.
4. For any segment bet (quarter, half), all bets will be valid if the segment is completed, regardless of whether the rest of the game is completed.
5. If the transmission is disconnected, the game will be stopped until the transmission can be restored. If the transmission cannot be restored, then all incomplete segments will be resolved as no action.
6. All settlements not covered by the above will be resolved according to the Bodog football betting rules.
7. Play will be paused for 12 minutes at halftime for second half betting.
8. If the game goes to overtime, it will be paused for 5 minutes for overtime bets
9. There are no ties.
10. Any dispute settlement must be done within 10 days of the event transmission. Recordings of simulated games can be viewed at Twitch TV.
11. All the games can be viewed at Twitch TV or on our site, expanding the betting options #> from the match in the Sportsbook.
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